

This includes fun stuff like the Messerschmidt 262 - the first jet ever used in combat - and the experimental Wasserfall guided rocket that you can pilot to its target in first-person.

Over the course of 30 missions, you'll fly in all the major theatres of war (culminating in Normandy), snatching a bunch of Axis R&D in the process. Your character in the game is crack American pilot James Chase, who joins up with the RAF to work with the Special Operations Executive. "On the tactical relationship between you and the bad guys." Chocks Away "We want to focus on the player's experience," explains Peter. You can also slow down the game at any time if things get too hectic, or press a key to highlight every live target on screen. The control system is very simple and intuitive, using a system called padlock camera to help temper the chaos of dogfighting (allowing you to always look at your target no matter which way you're flying). It's not quite arcade twitchy, but think Rogue Squadron's thrills more so than Combat Flight Sim's realism.

"Larry's games have always been very easy to get into, and we're not trying to make a hardcore sim that scares anyone off." Indeed, as Larry's first game to head to a console as well as PC, SWON is a thoroughly action-oriented affair. "We're trying to build a very accessible, fun flight game here," boasts Peter Hirschmann, producer on the game. E3 gave us our first look at the game in action, and it's coming together rather nicely, blending the storytelling aspects of the likes of TIE Fighter with the simple pleasures of blowing stuff up, using an increasingly powerful and bizarre selection of aircraft. Creator of space combat gems like X-Wing and Tie Fighter, not to mention classic WWII flyer Secret Weapons Of The Luftwaffe, Larry and his team have an envious reputation for marrying depth of gameplay with a jolly good bit of high-flying biffo, and all that.Īs you'll know if you've been paying attention, Larry's new game takes him back to his old playground, World War II, reprising some familiar themes with Secret Weapons Over Normandy. If There Are any true auteurs left in the games business, Larry Holland would have to rank among them.
